Nothing is done yet so don't have much to show for it.įor the items part because HUD maker doesn't play well with that aspect I'm using Kagedesu's inventory plugin. I have my menu disabled in game and I'm in the process of making a menu with HUD maker. I second this! You can also create on click and on hover commands to go to another "page" by having them operate switches with the pro version. I'm looking to redo it all with custom graphics, but I have no clue how to go in and do that. I haven't found a demo for it so not taking any chances on a program I've never used.ĭoes anyone have a good place to start for customizing the UI? From the start menu to each tab it opens. I've also stumbled onto the Luna Engine, but reviews find it expensive and taxing. I know Yanfly has a plugin for adding more to the menu, but aside from the main menu image and the moving cursor, the example in the video above is limited. The closet tutorial I found for UI and menu customization was this video from Driftwood Gaming. However, aside from simply changing the organization or placement of the start menu, I haven't found any plugins or advice for how to go about customizing the UI. However, that term seems to spread pretty far.ĭuring my research, these and GUIs popped up a lot. After showing the first ten minutes of my game (so far) here, I got a lot of comments about the User Interface. Simple question, but feels like it has a lot of answers no one can provide. Replace the line immediately under that with the following: :resume_game => [“Resume Game”, “None”, “None”, Once more, on the line below “:shutdown” add the following: On the line below where it says “:shutdown, # Shuts down the game” add the following: Be sure to check any formatting, essentially it is a copy/paste with slight modifications to commands already in the script. I apologize in advance for the ugly layout, not many text options here. Please locate those areas and be forewarned that the line numbers will obviously change as you insert lines. You will need to make some additions in the following areas in this script: Thank you in advance, I tried to make my situation as easy to understand as possible. I need the meaty code that does the work of flipping the experience split in the Party Engine. It’s not a problem with the eventing, or the script call itself, I already have “flip_exp_split” ready to use (it’s currently calling nothing). Could someone point me in the right direction? And even after I acquire this function, I’m not too sure I’d properly set it up to flip the SPLIT_EXP variable. The problem is that I can’t find a script call function (which would be similar enough to just replace strings), nor would I know where to put it (not a strong programmer). I figure “If I can find a similar script call function from another YEA Script, I can just copy the format and replace the variables and strings with those linked to the SPLIT_EXP variable in the Party Engine.” I managed the easy part of linking the menu option to the switch (4999 in this case), and I made a parallel process common event to activate when the 4999 script is on. I used one of the custom switches (the first one) to turn shared experience (with non-battling party members) on.
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